
Technical program MANAGEMENT and Release Management
Technical RELEASE Program MANAGER – Amazon Games

Scope: (PC-Steam, Xbox, PlayStation); Live-service MMO (seasons, events, hotfixes)
Results: Predictable live cadence for seasonal updates and hotfixes, fewer failed deploys, and faster incident recovery and mean time to repair.
- Introduced new Release Tools and process changes and partnered with other dependency teams to streamline submission and deployment pipelines
- Orchestrated end-to-end Steam releases; coordinated with NOC/infra and publishing/community to stage depots/branches and plan rollout & comms.
- Introduced CI/CD improvements (readiness checklists, build-validation gates, branch health strategy, pre/post-deploy health checks).
- Drove formal change management before every deploy; authored runbooks and onboarded NOC to verification and rollback procedures.
- Translated platform/service dependencies to actionable tasks in modeled change management forms
Technical RELEASE Program MANAGER – Humble Games

Scope: PC & Console portfolio (Steam, Epic, GOG, PlayStation, Xbox, Nintendo Switch); Mobile (iOS, Android)
Results: Predictable release cadences, cleaner first-time cert passes, and faster recovery paths
- Built Humble’s release program from the ground up: Confluence structure, Jira workflows, product requirement documents, release gates, and submission playbooks.
- Trained and led Release Team on first party submission process, standards and best practices.
- Orchestrated end-to-end multi-platform submissions; partnered with first-party reps to reduce resubmits and speed approvals.
- Introduced release tooling/process improvements across first party technical requirements, onboarding and submission checklists; aligned dev, QA, live-ops, and publishing.
- Translated complex first-party technical requirements into developer-ready tasks and readiness criteria.



SENIOR Fortnite RELEASE MANAGER – EPIC GAMES

Scope: Rapid, high-frequency live updates across all platforms
Results: Sustained fast release velocity while protecting live-ops stability
- Ran daily release health across branches/build streams; enforced submission quality bars and platform-specific requirements.
- Coordinated cross-functional triage (engineering, QA, services) for live and pre-production issues with clear go/no-go criteria.
- Managed first-party relationships and documentation for frequent updates under tight timelines.
Technical Program Manager – Google Contract

Scope: Mobile release readiness for ~40M customers across platforms
Results: More reliable cadence of mobile updates with fewer last-minute escalations.
- Owned mobile release readiness; partnered with product/eng to prep binaries for staged rollouts and store submissions.
- Facilitated mobile triage with QA/Engineering; created process docs, flowcharts, and onboarding materials to scale best practices.
- Coordinated privacy, security, and compliance approvals as part of “launch gates” to minimize rollback risk.
Mobile Release Engineer – Mobile Submissions – Snapchat

Scope: High-profile consumer mobile app, iOS/Android
Results: Maintained high release velocity without sacrificing quality.
- Led first-party submissions and escalations; partnered with Apple/Google and internal teams to unblock critical releases.
- Drove crash/bug triage intake and resolution tagging; coordinated hotfixes and staged rollouts.
Mobile Release Manager – Disney Contract

Scope: Android & iOS Parks applications
Results: Stable cadence of park app updates with fewer customer-visible regressions.
- Ran daily shiproom and release prioritization across multiple teams; aligned stakeholders on risk, deps, and customer impact.
- Surfaced and resolved major issues via clear escalation paths to Disney leadership.
- Protected customer trust by holding back risky changes and driving targeted fixes when platform-specific defects emerged.
RELEASE MANAGER – XBOX ONE SYSTEM – MICROSOFT contract

Scope: OS/system updates in continual release
Results: Predictable system releases with tight partner and QA alignment.
- Managed the release pipeline from ingestion, beta testing, through QA to deploy; enforced gates and verification steps.
- Led several shiproom meetings and to maintain an aggressive, reliable update cadence.
Release Team Manager Mobile – BIG FISH GAMES

Scope: High-volume Android/iOS titles
Results: Scaled throughput and improved time-to-store for a large portfolio.
- Helped design and implement a mature CI release pipeline with engineering; codified the mobile release process end-to-end.
- Led a team shipping frequent updates across international storefronts; coordinated QA, production, and engineering.
Production
PRODUCER – XBOX DASHBOARD – MICROSOFT Contract

Scope: Xbox 360/One dashboards, global content ops
Results: Reliable content pushes and reduced operational friction during platform transitions.
- Delivered global dashboard content updates (promotions, UX modules) and coordinated with marketing/design.
- Supported program management for a multi-CMS migration; trained new content programmers on GeoPol and CMS best practices.
TECHNICAL/UX PRODUCER LEAPTV – SMASHING IDEAS

Scope: Apps, games, interactive projects
Results: On-time launches with fewer surprises in late-stage delivery.
- Directed team creative pitches, client communication, and early strategy for web and mobile projects.
- Balanced and managed client goals and expectations, budgets, and Agile delivery while unblocking teams across design/engineering.
- Drove early strategy, discovery, and technical feasibility
MOBILE PRODUCER – BIG FISH GAMES

Scope: Android ports & original titles
Results: Released Android titles across all major marketplaces, driving a 400% revenue increase in one year.
- Shipped Android titles across major marketplaces; partnered across functions and external studios.
- Improved UI/UX for device fragmentation at scale; optimized release flow across hundreds of Android devices.
- Helped drive significant revenue growth year-over-year through faster, higher-quality releases.
